Sidewinder Sliver
Tracked across real Commander games played through TurnZero HQ.
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What it does
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Rulings
3 official rulings, in the order Wizards published them.
- 2013-07-01
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit.
- 2013-07-01
If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
- 2021-03-19
Once a Sliver has become blocked by a creature without flanking, the blocking creature gets -1/-1 even if the blocked Sliver loses flanking before the ability resolves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sidewinder Sliver, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sliver Hivelord | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of Sidewinder Sliver
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
Secret Lair Drop
- Foil
- $1.50

Time Spiral Remastered
- Normal
- $0.28
- Foil
- $0.85

Time Spiral
- Normal
- $0.36
- Foil
- $6.54
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sidewinder Sliver — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.