Sinister Sabotage card art

Sinister Sabotage

Instant MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Counter target spell.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Rulings

3 official rulings, in the order Wizards published them.

  • 2018-10-05

    A spell that can't be countered is a legal target for Sinister Sabotage. The spell won't be countered when Sinister Sabotage resolves, but you'll still surveil 1.

  • 2024-01-12

    You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.

  • 2024-01-12

    Some spells that instruct you to surveil require targets. You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't surveil.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sinister Sabotage, whatever its commander.

Decks running it 4
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Gisa and Geralf 3 0
Kang, Temporal Tyrant 1 0

Colors it shows up in

  • Dimir 4 decks

Every version of Sinister Sabotage

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sinister Sabotage — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.