Smoke Bomb card art

Smoke Bomb

Artifact MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Flash

All creatures have shroud. (They can't be the targets of spells or abilities.)

At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.

Rulings

One official ruling, as Wizards published it.

  • 2024-07-05

    You don’t choose a target for Smoke Bomb’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you sacrifice Smoke Bomb this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Smoke Bomb, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ezio Auditore da Firenze 2 0 —

Colors it shows up in

  • Five-Color 2 decks

Every version of Smoke Bomb

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Smoke Bomb. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.