Solemnity card art

Solemnity

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Combos with Solemnity

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2017-07-14

    Solemnity doesn’t remove any counters players or permanents already have.

  • 2017-07-14

    While resolving a cumulative upkeep trigger of a permanent, you’ll fail to put a counter on that permanent, then you may pay for the age counters already on it. If it has no age counters on it, you may pay 0.

  • 2017-07-14

    If a replacement effect allows a player to modify or replace an event by putting counters on an artifact, creature, enchantment, or land, that player may apply that replacement effect. Counters won’t be put on the object, but if the original event is entirely replaced (such as by applying Soul-Scar Mage’s replacement effect), the original event won’t happen.

  • 2017-07-14

    If a creature with tribute is entering the battlefield, the chosen opponent can’t pay tribute even if they want to.

  • 2017-07-14

    Counters can be put on cards that aren't on the battlefield. Notably, suspended cards will still get time counters.

  • 2017-07-14

    Damage from a source with infect has no effect on creatures or players. No -1/-1 counters are put on creatures, and no damage is marked on them. Players don’t get poison counters and they don’t lose life. The damage is still dealt for purposes of effects that care about damage, such as lifelink.

  • 2017-07-14

    If an artifact, creature, enchantment, or land would enter the battlefield with counters on it at the same time that Solemnity enters the battlefield, Solemnity doesn’t stop it from getting those counters.

  • 2017-07-14

    If the cost of an ability or an additional cost of a spell requires putting counters on an artifact, creature, enchantment, or land, that cost can’t be paid. If a resolving spell or ability says that a player may put counters on one of those objects, that player can’t choose to do so.

  • 2017-07-14

    Solemnity stops counters from being put on an artifact, creature, enchantment, or land as it enters the battlefield, as well as stopping counters from being put on them later.

  • 2017-07-14

    Damage from a source with wither has no effect on creatures. No -1/-1 counters are put on them, and no damage is marked on them. The damage is still dealt for purposes of effects that care about damage, such as lifelink.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Solemnity, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Noctis, Prince of Lucis 1 0 —

Colors it shows up in

  • Esper 1 deck

Every version of Solemnity

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Solemnity — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.