Soulherder card art

Soulherder

Creature — Spirit MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Combos with Soulherder

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2019-06-14

    If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).

  • 2019-06-14

    Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

  • 2019-06-14

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  • 2019-06-14

    If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Soulherder, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ranar the Ever-Watchful 1 0 —

Colors it shows up in

  • Azorius 1 deck

Soulherder price history

The Kaldheim Commander #93 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.86▼ $0.02 (1.1%)
Low $1.85 · High $1.91Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 26, 2026$1.86
Oct 18, 2026$1.86
Oct 17, 2026$1.85
Oct 16, 2026$1.86
Oct 11, 2026$1.90
Oct 10, 2026$1.91
Oct 3, 2026$1.90
Sep 30, 2026$1.89
Sep 28, 2026$1.88

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Soulherder

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Soulherder. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.