Sphinx of the Second Sun
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Combos with Sphinx of the Second Sun
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Aggravated Assault Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite combat phases
- Near-infinite untap of creatures and lands you control
- Mayael's Aria Jumbo Cactuar Infinite
- Win the game
- Chronomantic Escape Rite of Replication Infinite
- You can't be attacked
- Lock
- Chronomantic Escape Cackling Counterpart Infinite
- You can't be attacked
- Lock
- Chronomantic Escape Paradox Haze Infinite
- You can't be attacked
- Lock
- Chronomantic Escape Spark Double Infinite
- You can't be attacked
- Lock
- Chronomantic Escape Quasiduplicate Infinite
- You can't be attacked
- Lock
- Chronomantic Escape Fated Infatuation Infinite
- You can't be attacked
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2020-11-10
If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
- 2020-11-10
The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.
- 2020-11-10
After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
- 2020-11-10
Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.
- 2020-11-10
The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.
- 2020-11-10
If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sphinx of the Second Sun, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Council of Four | 1 | 3 | — |
| The Ur-Sphinx | 1 | 0 | — |
Colors it shows up in
- Azorius 1 deck
- Esper 1 deck
Every version of Sphinx of the Second Sun
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Borderless
Secret Lair Drop
- Normal
- $4.71
- Foil
- —

Murders at Karlov Manor Commander
- Normal
- $4.90

The List
- Normal
- $2.28

Extended Art
- Normal
- $4.51
- Foil
- $12.36

- Normal
- $4.29
- Foil
- $4.52
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sphinx of the Second Sun — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.