Spider-Sense card art

Spider-Sense

Instant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Web-slinging (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)

Counter target instant spell, sorcery spell, or triggered ability.

Rulings

5 official rulings, in the order Wizards published them.

  • 2025-09-19

    Web-slinging represents an alternative cost. If another effect allows you to play a card for a different alternative cost, including "without paying its mana cost," you can't also choose to pay its web-slinging cost. If any additional costs from other sources are applied, you must pay those.

  • 2025-09-19

    Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities (such as prowess) are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.

  • 2025-09-19

    If any permanent has an ability that triggers when the permanent you return leaves the battlefield, that ability will be put on the stack after you finish casting the spell, and it will resolve before that spell.

  • 2025-09-19

    You must follow all normal timing rules when casting a spell with web-slinging. For creatures, that usually means you must cast it during a main phase of your turn while the stack is empty.

  • 2025-09-19

    The creature you return must be tapped at the time you pay costs, but doesn't necessarily need to be tapped before you start casting the spell. For example, if you tap a creature with a mana ability to pay part of the spell's web-slinging cost, you could also return that creature to your hand to pay the cost.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Spider-Sense, whatever its commander.

Decks running it 8
Games played 1
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Cosmic Spider-Man 2 0 —
Ivy, Gleeful Spellthief 1 1 —
Ramos, Dragon Engine 1 0 —
Tony Stark // The Invincible Iron Man 1 0 —

Colors it shows up in

  • Five-Color 3 decks
  • Simic 1 deck
  • Izzet 1 deck

Spider-Sense price history

The Marvel's Spider-Man #46 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.24▼ $0.19 (13.3%)
Low $1.15 · High $1.49Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$1.24$2.31
Oct 25, 2026$1.24$2.31
Oct 24, 2026$1.30$2.34
Oct 23, 2026$1.34$2.34
Oct 22, 2026$1.42$2.41
Oct 21, 2026$1.32$2.37
Oct 20, 2026$1.31$2.40
Oct 19, 2026$1.19$2.43
Oct 18, 2026$1.21$2.28
Oct 17, 2026$1.23$2.28
Oct 16, 2026$1.27$2.21
Oct 15, 2026$1.34$2.25
Oct 14, 2026$1.31$2.25
Oct 13, 2026$1.26$2.27
Oct 12, 2026$1.19$2.27
Oct 11, 2026$1.29$2.21
Oct 10, 2026$1.21$2.29
Oct 9, 2026$1.15$2.28
Oct 8, 2026$1.30$2.28
Oct 7, 2026$1.25$2.22
Oct 6, 2026$1.28$2.05
Oct 5, 2026$1.46$2.03
Oct 4, 2026$1.49$1.98
Oct 3, 2026$1.49$2.18
Oct 2, 2026$1.38$2.15
Oct 1, 2026$1.41$2.19
Sep 30, 2026$1.49$2.29
Sep 29, 2026$1.42$2.29
Sep 28, 2026$1.43$2.58

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Spider-Sense

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Spider-Sense. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.