Spiked Corridor // Torture Pit
Tracked across real Commander games played through TurnZero HQ.
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What it does
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Combos with Spiked Corridor // Torture Pit
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Walking Ballista Unspeakable Symbol Infinite
- Infinite damage
- Infinite lifegain triggers
- Marina Vendrell Thornbite Staff Phyrexian Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite damage
- Marina Vendrell Pemmin's Aura Phyrexian Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite damage
- Infinite creature tokens
- Infinite unlocking of Rooms you control
- Marina Vendrell Freed from the Real Phyrexian Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite damage
- Infinite creature tokens
- Infinite unlocking of Rooms you control
- Marina Vendrell Aura of Dominion Phyrexian Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite damage
- Infinite creature tokens
- Infinite unlocking of Rooms you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
19 official rulings, in the order Wizards published them.
- 2024-09-20
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
- 2024-09-20
Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
- 2024-09-20
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
- 2024-09-20
Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
- 2024-09-20
If a Room enters from any zone other than the stack, it will enter with both halves locked.
- 2024-09-20
Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
- 2024-09-20
If another effect modifies how much noncombat damage the source would deal, including preventing some of it, the player being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torture Pit's effect no longer applies.
- 2024-09-20
Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
- 2024-09-20
If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
- 2024-09-20
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
- 2024-09-20
Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
- 2024-09-20
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
- 2024-09-20
Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
- 2024-09-20
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
- 2024-09-20
If noncombat damage dealt by a source you control is being divided or assigned among multiple players, divide the original amount before adding 2. For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one opponent and 1 damage to another opponent. Those amounts would then be increased to 5 damage and 3 damage, respectively.
- 2024-09-20
An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
- 2024-09-20
While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
- 2024-09-20
The additional 2 damage is dealt by the same source as the original source of damage. The additional damage isn't dealt by Torture Pit unless Torture Pit is the original source of damage.
- 2024-09-20
While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Spiked Corridor // Torture Pit, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Mahadi, Emporium Master | 1 | 1 | — |
| Valgavoth, Harrower of Souls | 1 | 0 | — |
Colors it shows up in
- Rakdos 2 decks
Every version of Spiked Corridor // Torture Pit
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Duskmourn: House of Horror Commander
- Normal
- $6.68
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Spiked Corridor // Torture Pit — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.