Card Spotlight
A four-mana 3/4 Elder Sphinx with flash and flying. Whenever you scry or surveil, he puts a +1/+1 counter on each creature you control, with no once-per-turn limit.
Commander Spotlight
Denzilore Fatehold ↗
A four-mana 3/4 Elder Sphinx with flash and flying. Whenever you scry or surveil, he puts a +1/+1 counter on each creature you control, with no once-per-turn limit.
See Denzilore Fatehold's full stats and printings →
As the commander, he leads a white-blue deck built on cheap cantrips and small creatures. Four mana with flash is easy to cast on curve, and a 3/4 flier blocks well while the counters build. He needs creatures already on the board to matter, so a hand of only cantrips and no bodies is slow.
In another white-blue deck he fits anywhere that already scries or surveils several times a turn cycle. In a counters deck he works as a second anthem engine; without scry or surveil he's a 3/4 flash flier.
Opt ↗
Scry 1 and draw for {U} at instant speed, which you can cast after flashing him in.
Consider ↗
Surveil 1 and draw for {U}. It also fills the graveyard for the set's threshold cards.
Search for Azcanta ↗
Surveils at the beginning of every upkeep, which is a free trigger each turn.
Grateful Apparition ↗
A two-mana flier that proliferates when it deals combat damage to a player, adding another counter to everything that already has one.
Denzilore is a mythic from the Reality Fracture main set, released October 2, 2026, so early prices are still settling and he has no reprints yet. He's a reasonable pickup if you are building white-blue counters or cantrips; there is no rush otherwise.
Yes. His ability has no once-each-turn clause, so every scry or surveil puts a counter on each creature you control. That is the difference between him and Prudent Fateseer, which only triggers once each turn.
Yes. He says each creature you control, and he is one of them. Tokens you control get a counter too.
Flash lets you cast him at the end of an opponent's turn and keep mana up for instant-speed scry and surveil spells. It also gives sorcery-speed removal fewer chances to hit him before your turn.