Sram's Expertise
Tracked across real Commander games played through TurnZero HQ.
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What it does
Create three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Combos with Sram's Expertise
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Rootha, Mercurial Artist Mana Echoes Infinite
- Infinite colorless mana
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite storm count
- Archaeomancer Mystic Reflection Capture of Jingzhou Infinite
- Infinite turns
- Lock
- Archaeomancer Mystic Reflection Temporal Manipulation Infinite
- Infinite turns
- Lock
- Archaeomancer Mystic Reflection Time Warp Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2017-02-09
If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2017-02-09
While you're casting your free spell, the Expertise spell is still on the stack. It will be put into its owner's graveyard after the free spell is cast. The free spell can't target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.
- 2017-02-09
Any triggered abilities that trigger while performing the Expertise spell's first effect won't be put onto the stack until after you're done casting your free spell. They're put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.
- 2017-02-09
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.
- 2017-02-09
A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost 1 has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0.
- 2017-02-09
Effects that allow you to "cast" a card don't allow you to play a land card.
- 2017-04-18
The mana value of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sram's Expertise, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Silverquill, the Disputant | 1 | 0 | — |
Colors it shows up in
- Orzhov 1 deck
Every version of Sram's Expertise
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Aether Revolt
- Normal
- $0.70
- Foil
- $0.90

Promo
Aether Revolt Promos
- Foil
- $2.16
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sram's Expertise — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.