Stolen Stark Tech
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip 1 ({1}: Attach to target creature you control. Equip only as a sorcery.)
In the 99
Every deck whose current list includes Stolen Stark Tech, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kang, Temporal Tyrant | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Every version of Stolen Stark Tech
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes
- Normal
- $0.12
- Foil
- $0.23
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Stolen Stark Tech — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.