Summon: Esper Valigarmanda
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
Combos with Summon: Esper Valigarmanda
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Replenish Resourceful Defense Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite storm count
- Infinite red mana
- Infinite magecraft triggers
- Infinite recursion of enchantment cards in your graveyard
- Infinite casts of instant and sorcery cards in opponents' graveyards
- Terra, Magical Adept // Esper Terra Clash of the Eikons Infinite
- Cast all instants and sorceries from opponents' graveyards infinite times
- Infinite creature ETB
- Infinite creature tokens with haste
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
- Clockspinning Magnus the Red Mycosynth Lattice Infinite
- Infinite colored mana
- Infinite colorless mana
- Infinite storm count
- Infinite magecraft triggers
- Infinite proliferate
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2025-06-06
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
- 2025-06-06
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
- 2025-06-06
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
- 2025-06-06
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
- 2025-06-06
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
- 2025-06-06
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
- 2025-06-06
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
- 2025-06-06
Summon: Esper Valigarmanda's second, third, and fourth chapter abilities aren't mana abilities. They use the stack and can be responded to.
- 2025-06-06
Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
- 2025-06-06
You cast the spell while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
- 2025-06-06
Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Summon: Esper Valigarmanda, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Terra, Herald of Hope | 3 | 0 | — |
| Tom Bombadil | 1 | 0 | — |
Colors it shows up in
- Mardu 3 decks
- Five-Color 1 deck
Every version of Summon: Esper Valigarmanda
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
- Normal
- $3.71
- Foil
- $6.25

- Normal
- $0.26
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Summon: Esper Valigarmanda. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.