Super Combo
Tracked across real Commander games played through TurnZero HQ.
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What it does
Replicate 2 (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Rulings
2 official rulings, in the order Wizards published them.
- 2026-01-27
If either target is an illegal target as Super Combo resolves, the creature you control won't deal damage due to the effect of that copy of Super Combo.
- 2026-01-27
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with replicate won't affect the copies.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Super Combo, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Heroes in a Half Shell | 3 | 0 | — |
Colors it shows up in
- Five-Color 3 decks
Every version of Super Combo
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Teenage Mutant Ninja Turtles Eternal
- Normal
- $0.31
- Foil
- —

Inverted
Teenage Mutant Ninja Turtles Eternal
- Foil
- $40.03
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Super Combo — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.