Tezzeret the Schemer
Tracked across real Commander games played through TurnZero HQ.
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What it does
+1: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this token: Add one mana of any color."
−2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.
−7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
Combos with Tezzeret the Schemer
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Time Sieve Myr Battlesphere Teleportation Circle Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2017-02-09
An artifact that becomes a creature due to the emblem's ability can't attack unless you've controlled it continuously since your turn began. It doesn't matter whether or not it was a creature at that time.
- 2017-02-09
The effect of the emblem's triggered ability lasts indefinitely.
- 2017-02-09
The value of X for Tezzeret's second ability is determined only as the ability resolves. It won't change later in the turn if the number of artifacts you control changes.
- 2017-02-09
If an Equipment becomes a creature, it becomes unattached and it can't be attached to a creature.
- 2017-02-09
An artifact creature targeted by the emblem's ability becomes 5/5 instead of its normal power and toughness.
- 2017-02-09
A Vehicle targeted by the emblem's ability becomes a 5/5 creature. Crewing it won't change its power and toughness.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Tezzeret the Schemer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Winter, Cursed Rider | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Tezzeret the Schemer price history
The Aether Revolt #137 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.72 | $3.20 |
| Oct 23, 2026 | $0.72 | $3.20 |
| Oct 20, 2026 | $0.71 | $3.20 |
| Oct 18, 2026 | $0.73 | $3.20 |
| Oct 17, 2026 | $0.76 | $3.20 |
| Oct 15, 2026 | $0.74 | $3.20 |
| Oct 13, 2026 | $0.75 | $3.20 |
| Oct 12, 2026 | $0.73 | $3.20 |
| Oct 10, 2026 | $0.75 | $3.20 |
| Oct 9, 2026 | $0.77 | $3.20 |
| Oct 8, 2026 | $0.76 | $3.20 |
| Oct 4, 2026 | $0.78 | $3.20 |
| Sep 29, 2026 | $0.80 | $3.20 |
| Sep 28, 2026 | $0.79 | $3.20 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Tezzeret the Schemer
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.72
- Foil
- $3.20
Promo
Aether Revolt Promos
- Foil
- $4.49
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tezzeret the Schemer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.