Thancred Waters
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Rulings
2 official rulings, in the order Wizards published them.
- 2025-06-06
Thancred Waters's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- 2025-06-06
If Thancred Waters leaves the battlefield or you lose control of it before its triggered ability resolves, the target legendary permanent won't gain indestructible at all.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Thancred Waters, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Y'shtola, Night's Blessed | 3 | 0 | — |
Colors it shows up in
- Esper 3 decks
Every version of Thancred Waters
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Extended Art
- Normal
- $0.42
- Foil
- $2.62

- Normal
- $0.22
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Thancred Waters. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.