Y'shtola, Night's Blessed
Tracked across real Commander games played through TurnZero HQ.
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What it does
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Rulings
3 official rulings, in the order Wizards published them.
- 2025-06-06
Y'shtola's second ability checks at the moment it would trigger to see if a player lost 4 or more life this turn. If none did, the ability won't trigger at all. Once an end step begins, it's too late to cause a player to lose life in order to cause this ability to trigger.
- 2025-06-06
Y'shtola's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- 2025-06-06
For spells on the stack with X in their mana costs, use the value chosen for X to determine the spell's mana value.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Y'shtola, Night's Blessed in the command zone.
In the 99
Every deck whose current list includes Y'shtola, Night's Blessed, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Aminatou, the Fateshifter | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.