The Eternity Elevator card art

The Eternity Elevator

Legendary Artifact — Spacecraft MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)

20+ | T: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.

Combos with The Eternity Elevator

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

In the 99

Every deck whose current list includes The Eternity Elevator, whatever its commander.

Decks running it 5
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Omnath, Locus of Mana 1 0
Tannuk, Steadfast Second 1 0
Tony Stark // The Invincible Iron Man 1 0

Colors it shows up in

  • Mono-Green 1 deck
  • Mono-Red 1 deck
  • Izzet 1 deck

Every version of The Eternity Elevator

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Eternity Elevator — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.