The Mirari Conjecture
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Combos with The Mirari Conjecture
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Mythos of Illuna Radiate Infinite
- Infinite copies of all permanents
- Infinite magecraft triggers
- Infinite mana permanents on the battlefield can produce
- Infinite storm count
- Return all instant cards from your graveyard to your hand
- Chisei, Heart of Oceans Capture of Jingzhou Infinite
- Infinite turns
- Lock
- Chisei, Heart of Oceans Temporal Manipulation Infinite
- Infinite turns
- Lock
- Chisei, Heart of Oceans Time Warp Infinite
- Infinite turns
- Lock
- Nesting Grounds Capture of Jingzhou Infinite
- Infinite turns
- Lock
- Power Conduit Capture of Jingzhou Infinite
- Infinite turns
- Lock
- Nesting Grounds Temporal Manipulation Infinite
- Infinite turns
- Lock
- Brought Back Temporal Manipulation Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
14 official rulings, in the order Wizards published them.
- 2018-04-27
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
- 2018-04-27
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
- 2018-04-27
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
- 2018-04-27
If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.
- 2018-04-27
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
- 2018-04-27
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
- 2018-04-27
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
- 2018-04-27
The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.
- 2018-04-27
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
- 2018-04-27
If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).
- 2018-04-27
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
- 2018-04-27
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
- 2018-04-27
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
- 2018-04-27
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Mirari Conjecture, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Gale, Waterdeep Prodigy | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
The Mirari Conjecture price history
The Dominaria #57 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.25 | $0.94 |
| Oct 25, 2026 | $0.25 | $0.94 |
| Oct 22, 2026 | $0.25 | $0.92 |
| Oct 21, 2026 | $0.24 | $0.92 |
| Oct 20, 2026 | $0.24 | $0.91 |
| Oct 17, 2026 | $0.26 | $0.91 |
| Oct 13, 2026 | $0.27 | $0.91 |
| Oct 12, 2026 | $0.28 | $0.91 |
| Oct 9, 2026 | $0.29 | $0.91 |
| Oct 3, 2026 | $0.28 | $0.87 |
| Oct 2, 2026 | $0.29 | $0.87 |
| Sep 29, 2026 | $0.29 | $0.93 |
| Sep 28, 2026 | $0.30 | $0.93 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of The Mirari Conjecture
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.47
Dominaria
- Normal
- $0.25
- Foil
- $0.94
Promo
Dominaria Promos
- Foil
- $1.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Mirari Conjecture. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.