The Vision
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
In the 99
Every deck whose current list includes The Vision, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tony Stark // The Invincible Iron Man | 2 | 0 | — |
| Jodah, the Unifier | 1 | 0 | — |
| Storm, Windrider | 1 | 0 | — |
Colors it shows up in
- Izzet 2 decks
- Selesnya 1 deck
- Five-Color 1 deck
Every version of The Vision
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes
- Normal
- $0.89
- Foil
- $1.73

Inverted
Marvel Super Heroes
- Normal
- $2.76
- Foil
- $3.74
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Vision — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.