The Warring Triad
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
T, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Rulings
9 official rulings, in the order Wizards published them.
- 2025-06-06
As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.
- 2025-06-06
If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 2025-06-06
Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.
- 2025-06-06
The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.
- 2025-06-06
The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.
- 2025-06-06
The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.
- 2025-06-06
If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.
- 2025-06-06
If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2025-06-06
When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Warring Triad, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Terra, Herald of Hope | 2 | 0 | — |
| Fire Lord Zuko | 1 | 7 | 14.3% |
| Betor, Ancestor's Voice | 1 | 1 | — |
Colors it shows up in
- Mardu 3 decks
- Abzan 1 deck
Every version of The Warring Triad
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $3.32
- Foil
- $10.01

- Normal
- $0.64
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Warring Triad — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.