Thousand-Year Storm card art

Thousand-Year Storm

Enchantment MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Combos with Thousand-Year Storm

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2018-10-05

    If the spell that's copied has an X whose value was determined as it was cast, the copies will have the same value of X.

  • 2018-10-05

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.

  • 2018-10-05

    The copies that Thousand-Year Storm's ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (such as that of Thousand-Year Storm itself) won't trigger.

  • 2018-10-05

    Copies are created even if the spell that caused Thousand-Year Storm's ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.

  • 2018-10-05

    Spells you've cast that were countered were still cast, and so will add copies when Thousand-Year Storm's ability resolves for later spells in the turn.

  • 2018-10-05

    The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

  • 2018-10-05

    You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  • 2018-10-05

    If an effect instructs you to cast multiple spells, they're cast one at a time in any order.

  • 2018-10-05

    Thousand-Year Storm's ability will copy any instant or sorcery spell, not just one with targets.

  • 2018-10-05

    If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Thousand-Year Storm, whatever its commander.

Decks running it 2
Games played 6
Win rate 16.7%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Clara Oswald 1 6 16.7%
The Twelfth Doctor 1 6 16.7%

Colors it shows up in

  • Izzet 1 deck

Every version of Thousand-Year Storm

8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Thousand-Year Storm — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.