Tormod, the Desecrator
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Combos with Tormod, the Desecrator
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Tortured Existence Phyrexian Altar Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite self-discard triggers
- Sage of the Falls Necroplasm Infinite
- Infinite self-mill
- Near-infinite creature ETB
- Near-infinite self-discard triggers
- Near-infinite tapped creature tokens
- Sage of the Falls Golgari Thug Infinite
- Infinite self-mill
- Phyrexian Altar Reassembling Skeleton Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Gollum, Patient Plotter Skirge Familiar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite self-discard triggers
- Gollum, Patient Plotter Mind Over Matter Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite self-discard triggers
- The Last Ride Salvaging Station Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature LTB
- Infinite creature ETB
- Infinite tapped creature tokens
- Infinite death triggers
- Sarcatog Altar of Dementia Infinite
- Infinite self-mill
- Near-infinite death triggers
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinitely large creature until end of turn
- Near-infinite creature sacrifice triggers
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
You create one Zombie token each time Tormod, the Desecrator's ability resolves, no matter how many cards left your graveyard.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Tormod, the Desecrator, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Syr Konrad, the Grim | 1 | 3 | — |
| Ghoulcaller Gisa | 1 | 1 | — |
Colors it shows up in
- Mono-Black 2 decks
Every version of Tormod, the Desecrator
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Secret Lair Drop
- Foil
- $8.95

- Normal
- $0.89
- Foil
- $1.24

Etched
- Etched
- $4.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tormod, the Desecrator — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.