Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
TurnZero HQ hasn't recorded this card in a tracked game yet. Play a night with it and these numbers fill in.
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What it does
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
X: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Rulings
12 official rulings, in the order Wizards published them.
- 2021-09-24
The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
- 2021-09-24
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- 2021-09-24
The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.
- 2021-09-24
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- 2021-09-24
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- 2021-09-24
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- 2021-09-24
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- 2021-09-24
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
- 2021-09-24
If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
- 2021-09-24
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- 2021-09-24
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 2021-09-24
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
Published decks
Decklists players have published with Tovolar, Dire Overlord // Tovolar, the Midnight Scourge in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.
- Werewolves 0 games —
No tracked games yet
Nobody has played a TurnZero HQ-tracked game with Tovolar, Dire Overlord // Tovolar, the Midnight Scourge so far. Stats appear here as soon as a deck running it finishes a game.
Start trackingEvery version of Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $21.30
- Foil
- $20.72

Inverted
Innistrad: Double Feature
- Normal
- $2.02
- Foil
- $22.29

- Normal
- $0.41
- Foil
- $2.64

Promo
Innistrad: Midnight Hunt Promos
- Foil
- $4.84

Showcase
- Normal
- $0.98
- Foil
- $2.05
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.