Released · Set Guide

Innistrad: Midnight Hunt

Daybound and nightbound made the whole table share one state that anyone can flip.

ReleasedSep 24, 2021
PrereleaseSep 17–23, 2021
Set CodesMID · MIC
Mechanics5
Release dateSeptember 24, 2021
PrereleaseSeptember 17–23, 2021
Set codesMID · MIC
Left StandardAugust 2024

Innistrad, and a day that turns to night

What this set is

Midnight Hunt is the first half of a two-set Innistrad return, and its werewolves finally got a mechanic that works. Daybound and nightbound replace the old transform-on-a-condition wording with a single game state that everyone shares.

The rule is worth stating exactly, because the old werewolf wording is what it is fixing. It becomes night if the active player cast no spells during their turn; it becomes day again if a player casts two or more spells in a turn. So the state is something the whole table steers, not something one player owns.

Themes

Every mechanic in Midnight Hunt

New

Daybound and nightbound

A shared game state rather than a per-card condition. It becomes night if the active player casts no spells in their turn, and day again if any player casts two or more in a turn. Every daybound permanent flips together.

New

Disturb

Cast the card from your graveyard for its disturb cost and it enters transformed, usually as a Spirit. One card that is a creature first and a haunting second.

New

Coven

An ability word checking whether you control three or more creatures with different powers. A deckbuilding constraint that pushes against playing four copies of the same body.

New

Decayed

On Zombie tokens. A decayed creature cannot block, and it is sacrificed when it attacks. A body you get exactly one attack out of, which is what makes the tokens cheap enough to hand out freely.

Returning

Flashback

Cast the spell from your graveyard for its flashback cost, then exile it. An Innistrad staple, back for the plane's third visit.

Where You Can Play It

Format legality

Midnight Hunt has left Standard, but that is the only format it left. Here's where each code is legal now.

Midnight Hunt left Standard at the August 2024 rotation, the one Bloomburrow triggered, alongside the other three sets of its rotation year. A rotation only ever removes cards from Standard, so everything here is still playable in Pioneer, Modern, Legacy, Vintage and Commander. Commons from any set are Pauper-legal; that isn't listed per set here.

Limited

Ten draft archetypes

A full ten-pair format built on Innistrad's tribes. Werewolves, Zombies, Spirits, Humans and Vampires all have support, and the day and night cycle cuts across whichever one you are in.

All ten two-color pairs

Full ten-pair format

Werewolves anchor red-green, Zombies and decayed sit in black, Spirits and disturb in blue-white, and coven pushes the green-white end toward a spread of creature sizes rather than a curve of identical bodies.

Commander

The two Commander decks

One per half of the set's identity.

Coven Counters

Leinore, Autumn Sovereign

Green-white Humans and +1/+1 counters, built on coven.

Undead Unleashed

Wilhelt, the Rotcleaver

Blue-black Zombies and decayed tokens.

Building one of these into something of your own? The precon buying guide covers how to judge a deck, and the Commander deck template is the shape to build toward.

FAQ

Common questions

Is Innistrad: Midnight Hunt still Standard legal?

No. It left Standard at the August 2024 rotation, the one Bloomburrow triggered, along with Crimson Vow, Kamigawa: Neon Dynasty and Streets of New Capenna. MID cards are still legal in Pioneer, Modern, Legacy, Vintage and Commander.

How do daybound and nightbound work?

They are a single game state the whole table shares rather than a condition on each card. It becomes night if the active player casts no spells during their turn, and it becomes day again if a player casts two or more spells in a turn. Every daybound permanent flips together when it changes.

What does disturb do?

It lets you cast the card from your graveyard for its disturb cost, and it enters the battlefield transformed, usually as a Spirit. One card that is a creature first and a haunting afterwards.

What is coven?

An ability word that checks whether you control three or more creatures with different powers. It is a deckbuilding constraint as much as a trigger, since it pushes against filling a deck with four copies of the same body.

What does decayed mean?

A decayed creature cannot block, and it is sacrificed at end of combat when it attacks. It appears on Zombie tokens, and being worth exactly one attack is what makes those tokens cheap enough to hand out freely.

How many Commander decks did Midnight Hunt have?

Two: Coven Counters, led by Leinore, Autumn Sovereign, and Undead Unleashed, led by Wilhelt, the Rotcleaver.

Playing Midnight Hunt in Commander?

TurnZero HQ keeps deck records, MMR, and moments for every Commander night, so you can see which new cards are actually earning their slot.

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