Tri-Sentinel, Act of Vengeance
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth 7 ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
In the 99
Every deck whose current list includes Tri-Sentinel, Act of Vengeance, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Doctor Doom, King of Latveria | 4 | 1 | — |
| Ramos, Dragon Engine | 1 | 0 | — |
Colors it shows up in
- Grixis 4 decks
- Five-Color 1 deck
Every version of Tri-Sentinel, Act of Vengeance
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes Commander
- Normal
- $0.38
- Foil
- —

Extended Art
Marvel Super Heroes Commander
- Normal
- $2.61
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tri-Sentinel, Act of Vengeance — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.