Turbulent Steppe
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands.
Rulings
2 official rulings, in the order Wizards published them.
- 2026-03-20
Unlike some other dual lands, Turbulent Steppe has two basic land types. It's not basic, so effects that search for basic lands can't find it, but it does have the appropriate land types for effects such as that of Furycalm Snarl (included in the Secrets of Strixhaven Commander decks).
- 2026-03-20
If this land enters the battlefield at the same time as any number of lands your opponents control, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Turbulent Steppe, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Fire Lord Zuko | 2 | 14 | 28.6% |
Colors it shows up in
- Mardu 2 decks
Every version of Turbulent Steppe
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
Secrets of Strixhaven Commander
- Normal
- $7.62

Secrets of Strixhaven Commander
- Normal
- $6.50
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Turbulent Steppe — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.