Umaro, Raging Yeti
Tracked across real Commander games played through TurnZero HQ.
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What it does
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
Rulings
2 official rulings, in the order Wizards published them.
- 2025-06-06
As you put Umaro's triggered ability on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen.
- 2025-06-06
In the incredibly rare case where there is no legal target for the last mode, that mode can't be chosen. The first two modes are always eligible to be chosen.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Umaro, Raging Yeti, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Terra, Herald of Hope | 3 | 0 | — |
Colors it shows up in
- Mardu 3 decks
Every version of Umaro, Raging Yeti
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Extended Art
- Normal
- $0.30
- Foil
- $1.43

- Normal
- $0.21
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Umaro, Raging Yeti. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.