Unwinding Clock
Tracked across real Commander games played through TurnZero HQ.
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What it does
Untap all artifacts you control during each other player's untap step.
Combos with Unwinding Clock
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Kill Switch Mycosynth Lattice Infinite
- Permanents your opponents control do not untap
- Lock
- Mass Land Denial
- Emrakul, the Promised End Erratic Portal Vedalken Orrery Infinite
- Infinite turns for each opponent
- You control your opponents on each of their turns
- Lock
- Aeon Engine Master Transmuter Mirrorworks Infinite
- Locks out all of your opponents but one, and allows you to choose which of your two neighboring opponents get to have turns
- Lock
- Nevinyrral's Disk Darksteel Forge Mycosynth Lattice Infinite
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
- Mycosynth Lattice Goblin Welder Mindslaver Transmutation Font Infinite
- You control your opponents on each of their turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2011-06-01
Those artifacts untap at the same time as the active player's permanents. You have no choice about what untaps and can't choose to not untap an artifact you control.
- 2011-06-01
Even if you control more than one Unwinding Clock, you'll only untap your artifacts once during each other player's untap step.
- 2011-06-01
Some effects, such as the one generated by Rust Tick's ability, state that an artifact doesn't untap during its controller's untap step. These effects won't apply and stop the artifact from untapping during another player's untap step.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Unwinding Clock, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Urza, Lord High Artificer | 1 | 10 | 20% |
| Hylda of the Icy Crown | 1 | 0 | — |
| Marneus Calgar | 1 | 0 | — |
| Sami, Wildcat Captain | 1 | 0 | — |
| Tivit, Seller of Secrets | 1 | 0 | — |
| Zhulodok, Void Gorger | 1 | 0 | — |
Colors it shows up in
- Esper 2 decks
- Colorless 1 deck
- Mono-Blue 1 deck
- Boros 1 deck
- Azorius 1 deck
Unwinding Clock price history
The Commander 2018 #228 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 26, 2026 | $23.23 |
| Oct 25, 2026 | $23.23 |
| Oct 23, 2026 | $22.90 |
| Oct 22, 2026 | $22.98 |
| Oct 21, 2026 | $23.20 |
| Oct 20, 2026 | $22.96 |
| Oct 19, 2026 | $22.91 |
| Oct 11, 2026 | $22.77 |
| Oct 9, 2026 | $22.83 |
| Oct 8, 2026 | $22.79 |
| Oct 7, 2026 | $22.53 |
| Oct 5, 2026 | $22.43 |
| Oct 3, 2026 | $22.05 |
| Oct 2, 2026 | $21.72 |
| Oct 1, 2026 | $21.35 |
| Sep 30, 2026 | $21.07 |
| Sep 29, 2026 | $20.83 |
| Sep 28, 2026 | $20.78 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Unwinding Clock
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
The Brothers' War Retro Artifacts
- Normal
- $21.37
- Foil
- $31.05
The Brothers' War Retro Artifacts
- Foil
- —
The Brothers' War Retro Artifacts
- Normal
- $19.58
- Foil
- $24.26
- Normal
- $21.84
Commander 2018
- Normal
- $23.23
- Normal
- $21.08
- Foil
- $59.46
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Unwinding Clock. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.