Vizkopa Guildmage
Tracked across real Commander games played through TurnZero HQ.
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What it does
1: Target creature gains lifelink until end of turn.
1: Whenever you gain life this turn, each opponent loses that much life.
Combos with Vizkopa Guildmage
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Enduring Angel // Angelic Enforcer Infinite
- Each opponent loses the game
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite lifeloss for target opponent
- Heartless Hidetsugu Infinite
- Infinite lifeloss
- Near-infinite lifegain
- Exquisite Blood Infinite
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
- Revival // Revenge Infinite
- Near-infinite lifeloss
- Beacon of Immortality Infinite
- Near-infinite lifeloss
- Verdant Sun's Avatar Serra Avatar Infinite
- Each opponent loses the game
- Near-infinite lifegain
- Near-infinite lifeloss
- Verdant Sun's Avatar Soul of Eternity Infinite
- Each opponent loses the game
- Near-infinite lifegain
- Near-infinite lifeloss
- Trostani, Selesnya's Voice Serra Avatar Infinite
- Each opponent loses the game
- Near-infinite lifegain
- Near-infinite lifeloss
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2017-11-17
In a Two-Headed Giant game, Vizkopa Guildmage’s delayed triggered ability causes the opposing team to lose twice the life you gained.
- 2017-11-17
Multiple instances of lifelink on the same creature are redundant.
- 2017-11-17
Each time Vizkopa Guildmage’s second ability resolves, a delayed triggered ability is created. Whenever you gain life that turn, each of those abilities will trigger. For example, if you activate the second ability twice, let those abilities resolve, then gain 2 life, each opponent will lose a total of 4 life.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Vizkopa Guildmage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Karlov of the Ghost Council | 1 | 0 | — |
Colors it shows up in
- Orzhov 1 deck
Every version of Vizkopa Guildmage
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

RNA Guild Kit
- Normal
- $0.48

Iconic Masters
- Normal
- $0.55
- Foil
- $1.87

Commander 2013
- Normal
- $0.53

Gatecrash
- Normal
- $0.39
- Foil
- $3.99
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Vizkopa Guildmage — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.