Aminatou, the Fateshifter
Tracked across real Commander games played through TurnZero HQ.
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What it does
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Combos with Aminatou, the Fateshifter
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Felidar Guardian Infinite
- Infinite creature ETB
- Infinite creature LTB
- Lumbering Battlement Restoration Angel Infinite
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
- Nicol Bolas, Dragon-God The Chain Veil Infinite
- Exile all permanents opponents control
- Infinite planeswalker activations
- Infinite card draw
- Infinite draw triggers
- Mass Land Denial
- The Chain Veil Great Whale Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana lands you control can produce
- Infinite draw triggers
- Infinite commander casts
- Infinite blinking of permanents
- Infinite mana permanents you control that enter the battlefield untapped can produce
- The Chain Veil Palinchron Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana lands you control can produce
- Infinite draw triggers
- Infinite commander casts
- Infinite blinking of permanents
- Infinite mana permanents you control that enter the battlefield untapped can produce
- Cadric, Soul Kindler The Chain Veil Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite landfall triggers
- Infinite blinking of permanents
- Infinite mana permanents you control that enter the battlefield untapped can produce
- Infinite copies of legendary permanents you own in play until end of turn
- Infinite mana lands you control can produce
- The Chain Veil Peregrine Drake Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana lands you control can produce
- Infinite draw triggers
- Infinite commander casts
- Infinite blinking of permanents
- Infinite mana permanents you control that enter the battlefield untapped can produce
- Nicol Bolas, Dragon-God Oath of Teferi Infinite
- Exile all of your opponents' permanents and hands
- Infinite card draw
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Mass Land Denial
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2018-07-13
The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
- 2018-07-13
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- 2018-07-13
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
- 2018-07-13
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
- 2018-07-13
As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
- 2018-07-13
You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- 2018-07-13
Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- 2018-07-13
Aminatou's second ability can target any permanent you own, including those another player controls.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Aminatou, the Fateshifter in the command zone.
Published decks
Decklists players have published with Aminatou, the Fateshifter in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.
- Aminatou and her friends 0 games —
Every version of Aminatou, the Fateshifter
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Borderless
Secret Lair Drop
- Normal
- $6.36

Borderless
Secret Lair Drop
- Foil
- $9.19

The List
- Normal
- $2.74

- Normal
- $4.93
- Foil
- $4.24

Etched
- Etched
- $11.70

Commander 2018
- Foil
- $4.07

Commander 2018 Oversized
- Foil
- $2.16
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aminatou, the Fateshifter — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.