Y'shtola Rhul
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Combos with Y'shtola Rhul
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Forerunner of the Coalition Timestream Navigator Infinite
- Infinite turns
- Lock
- Niko, Light of Hope Timestream Navigator Infinite
- Infinite turns
- Lock
- Timestream Navigator Recruiter of the Guard Infinite
- Infinite turns
- Lock
- The Legend of Kuruk // Avatar Kuruk Barbara Wright Infinite
- Infinite turns
- Lock
- Sanar, Unfinished Genius // Wild Idea Nexus of Fate Infinite
- Infinite turns
- Lock
- Infinite Guideline Station Time Sieve Infinite
- Infinite turns
- Lock
- Kirol, Attentive First-Year Midnight Guard Infinite
- Infinite creature ETB
- Infinite creature LTB
- Wormfang Manta Torpor Orb Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2025-06-06
Additional end steps don't come with any other additional steps (such as cleanup). Damage marked on permanents won't be removed until you actually get to the cleanup step (which will happen after your second end step), and "until end of turn" and "this turn" effects won't end until the cleanup step either.
- 2025-06-06
Abilities that trigger "at the beginning of [your/the] end step" will trigger at the beginning of each of your additional end steps as well.
- 2025-06-06
If the target creature is an illegal target as Y'shtola Rhul's ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional end step.
- 2025-06-06
If a permanent with an ability that triggers "at the beginning of the end step" enters during your first end step, that ability won't trigger during that end step, but it will trigger during your second end step. Likewise, if a delayed triggered ability that triggers "at the beginning of the next end step" is created during your first end step, that ability will trigger during your second end step.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Y'shtola Rhul, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Y'shtola, Night's Blessed | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Y'shtola Rhul
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Extended Art
- Normal
- $12.14
- Foil
- $27.06

Inverted
- Normal
- $25.59
- Foil
- $49.88

- Normal
- $5.92
- Foil
- $7.38

Promo
Final Fantasy Promos
- Foil
- $27.05
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Y'shtola Rhul. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.