Zell Dincht card art

Zell Dincht

Legendary Creature — Human Monk MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

You may play an additional land on each of your turns.

Zell Dincht gets +1/+0 for each land you control.

At the beginning of your end step, return a land you control to its owner's hand.

Rulings

One official ruling, as Wizards published it.

  • 2025-06-06

    The effect of Zell Dincht's first ability is cumulative with similar effects. For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Zell Dincht, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
The Wandering Minstrel 1 0 —
Toph, Hardheaded Teacher 1 0 —

Colors it shows up in

  • Gruul 1 deck
  • Five-Color 1 deck

Every version of Zell Dincht

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Zell Dincht. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.