Zimone and Dina
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
T, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
Combos with Zimone and Dina
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- The Locust God Intruder Alarm Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Near-infinite untap of all creatures
- Put all lands from your hand and library onto the battlefield
- Abundance Intruder Alarm Greensleeves, Maro-Sorcerer Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield tapped
- Abundance Intruder Alarm Sporemound Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield tapped
- Abundance Intruder Alarm Rampaging Baloths Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield tapped
- Abundance Thornbite Staff Greensleeves, Maro-Sorcerer Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield tapped
- Abundance Thornbite Staff Sporemound Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield tapped
- Abundance Thornbite Staff Rampaging Baloths Infinite
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield tapped
- Bloodghast Intruder Alarm Simic Growth Chamber Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite death triggers
- Near-infinite creature ETB
- Near-infinite landfall triggers
- Near-infinite creature LTB
- Near-infinite creature sacrifice triggers
- Near-infinite untap of all creatures
- Put all lands from your hand and library onto the battlefield
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2023-04-14
For the activated ability, repeating the process means the entire effect, but not the cost. You don’t have to (and, in fact, can’t) sacrifice another creature. You’ll draw another card, then you may put another land card from your hand onto the battlefield tapped. As this is your second time through the process, the ability will finish resolving.
- 2023-04-14
Zimone and Dina doesn’t need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Zimone and Dina, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Wandering Minstrel | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of Zimone and Dina
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.54
- Foil
- $0.73

Promo
March of the Machine Promos
- Normal
- $0.65
- Foil
- $1.60

Promo
March of the Machine Promos
- Foil
- $1.88

Showcase
- Normal
- $1.49
- Foil
- $2.97
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Zimone and Dina. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.