For Game Stores

Setting Your Store Up

Account to join code in four steps, and then the three things worth doing before your second night. You only do any of this once.

The four-step setup

Go to lgs.turnzerohq.com and sign in, or make an account if the shop does not have one. Everything below happens in the browser; there is nothing to install.

1 Name the store

The name is what players see on the wall display and on your store's page in the app. The address is worth typing the way a maps app would find it, because tapping it in the app opens directions. Hours are freeform: "Mon-Thu 12-9, Fri 12-11" is a perfectly good answer.

Step one of the setup wizard, headed Set up your store, with a four-step tab row reading Store, Tables, Night, Go, and fields for store name, address and game night hours above an orange Next: tables button.
Each step commits as you finish it, so getting called to the counter halfway through leaves you with a store that exists rather than a form to retype. View full size

2 Add your tables

How many tables do you run game night on, and how many seats does each one have. Four is a Commander pod. This creates Table 1 through Table N, which you can rename, add to or remove at any time on the Tables screen.

Count the tables you actually seat people at rather than every surface in the shop. The floor plan uses this number to tell you which table is short a player, so a table that is really a display case makes that answer worse.

Step two of the setup wizard, asking how many tables the shop runs game night on, with a Tables field set to 6 and a Seats each field set to 4, and a line reading Creates Table 1 through Table 6, 4 seats each.
Six four-seat tables is the shape of most Commander nights. Two-seat tables are what a Standard or draft corner wants. View full size

3 Schedule tonight

Name the night the way your regulars name it. "Wednesday Commander" is better than "Event 1", because it is the string that shows on the wall display and in the app for anybody deciding whether to come.

Pick the format, set a start time, and decide whether it runs as a tournament, which means timed rounds and standings rather than open play. A Commander night is almost always open play; a draft or a Standard night usually is not.

Step three of the setup wizard, asking what the night is called, with a format picker offering Commander, Draft, Standard, Modern, Pioneer and Pauper, a start time, and a checkbox reading Run it as a tournament with the note Timed rounds and standings, rather than open play.
Nights do not recur yet, so this is a step you repeat each week. It takes about fifteen seconds from the console's own top bar afterwards. View full size

4 Take the code and the TV link

The last step hands you two things: a four-character join code with a QR beside it, and the URL for the wall display. Both are worth having somewhere permanent before the doors open.

The final step of the setup wizard, showing a QR code beside the join code MOXN, a line reading Nimble Games is set up with 6 tables and Commander Night is ready to open, the wall display URL tv.turnzerohq.com/MOXN, and an orange Open the console button.
The join code changes with each night; the store itself does not. Getting Your Night Started covers where to put the code so people use it. View full size

Splitting the room into sections

A section is an area of your floor with a name and a format: "Commander Hall", "Standard Corner", "Back Room". It is optional, and it earns its keep the moment you run two formats in one evening.

The reason it is not decoration: a game started at a table in a Standard section is recorded as Standard, so those players' boards open on 20 life instead of 40 without anybody choosing. A section with no format inherits whatever the night is running, which is the right answer for a room that only does one thing.

The Tables screen, with a Sections list holding Commander Hall set to Commander, Standard Corner set to Standard and Back Room set to Whatever the night is, each with a color and a table count, above a Tables list where every table has a seat count and a section picker.
Sections above, tables below. A table with no section sits on the unsectioned floor, which is where every table starts. View full size

Tags, and the one thing they are not

A tag is a free-form label with a color. Tables get things like "Near the door", "Accessible" or "Quiet". Players get things like "Regular", "New player" or "Judge".

A player tag names no night, which is the whole point of it: mark somebody a judge in March and whoever is on the counter in November still sees it. That is also why tags and sections are two different mechanisms rather than one. A table is in exactly one section and it carries that section's format; a table can carry as many tags as you like and none of them decides anything.

The Tags screen, with a scope filter for table tags and player tags, and rows for tags such as Near the door, Accessible and Quiet, each with a name, a color swatch row and a usage count.
Six colors rather than a free hex picker, so a tag can never be the same shade as the page it is drawn on. View full size

Who else can run a night

Add whoever works Friday by email address. An address that already has a TurnZero HQ account gets access immediately; one that does not is held as a pending invite that takes effect the moment they sign up, so you can add somebody before they have got round to making an account.

Two roles. A manager runs nights and can change the room, meaning tables, sections and tags. Staff open the console and run nights but cannot rearrange the floor. The owner is whoever set the store up and is the one entry with nothing to change.

The Staff screen, headed Who can run this store, listing the owner and two people with role pickers set to Manager and Staff, a Waiting to sign up section holding one invited email address, and an Add someone form taking an email and a role.
This screen is the one part of the console that is not readable by anybody who can open it. Tables and sections describe the room; this is who holds the keys. View full size

Your store's page in the player app

Every store gets a page in the app: where you are, when you open, what is on this week, and who is winning there. Players reach it from any night they are in at your shop, and it is the page a poster in the window can point at.

Only two things on it are yours to type. The address and the hours are the ones the app cannot work out for itself; everything else is counted from nights you have already run. The Profile screen tells you what the page currently says when a field is empty, which is worth reading, because a store owner never sees their own page.

The Profile screen, with a logo upload, store name, address and hours fields, a checked List this as a game store box, and a What players see panel warning that with no logo the page heads with the store's initial on a plate.
The right-hand column names what is missing and what the page says instead, rather than only marking a field empty. View full size
The store's page in the player app, showing Mox House Games with its address and hours, a stats row reading one night hosted, four games played and eight players, a Coming Up card for Saturday Draft at Mox House with Details and I'm coming buttons, and three King of the Hill boards.
The same store from a player's phone. The three boards at the bottom are the same King of the Hill the console and the wall display draw. View full size

The two screens

The Displays screen holds both URLs so nobody has to remember either. The wall display is the one to set up before your first night: open it once on the shop TV, leave the tab there, and it picks up each night's code on its own as long as the code has not changed.

The counter screen is the join page with the QR on it, and Present mode fills the screen with just the code, which is what a second monitor facing the counter wants.

The Displays screen, with a Wall display card holding the URL tv.turnzerohq.com/MOXW and an Open the wall display button, and a Counter screen card holding turnzerohq.com/join/MOXW with a QR code and the join code MOXW.
The wall display signs nobody in, so any browser on the TV will do. It does not need the store account. View full size

How long does setting a store up actually take?

The wizard is four steps and most shops finish it in under ten minutes. Sections, tags and staff are worth another ten minutes at some point, but none of them is needed before your first night: a store with tables and a night is already running.

Do I have to get the table names right the first time?

No. The wizard creates Table 1 through Table N and you rename them on the Tables screen whenever you like. Use whatever your regulars already call them, because the name on the console is the name your host shouts across the room.

What happens if I turn off 'List this as a game store'?

The store's page in the player app 404s, the wall display stops running King of the Hill, and the store drops out of the console's own store list. It is the switch that makes a store a store rather than a private playgroup, so it is the one setting on the Profile screen worth reading twice.

Can I set the store up from my phone?

The console is built for a counter machine with a keyboard, so setup is a desktop job. Once it is done, the parts of the night your players touch are all on their phones, and the wall display needs no sign-in at all.

Set your store up now.

Four steps from the sign-in page to a join code on the wall. Nothing to install, and nothing your players have to pay for.

Open the Store Console