Abundant Harvest card art

Abundant Harvest

Sorcery MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

In the 99

Every deck whose current list includes Abundant Harvest, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ms. Bumbleflower 1 0 —

Colors it shows up in

  • Bant 1 deck

Abundant Harvest price history

The Commander Masters #269 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.22$0.00 (0.0%)
Low $0.18 · High $0.22Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$0.22$0.32
Oct 24, 2026$0.22$0.32
Oct 15, 2026$0.21$0.32
Oct 14, 2026$0.21$0.30
Oct 12, 2026$0.22$0.30
Oct 10, 2026$0.20$0.30
Oct 8, 2026$0.19$0.30
Oct 2, 2026$0.18$0.30
Oct 1, 2026$0.19$0.30
Sep 29, 2026$0.20$0.31
Sep 28, 2026$0.22$0.31

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Abundant Harvest

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Abundant Harvest. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.