Aetherstorm Roc
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
Whenever this creature or another creature you control enters, you get E (an energy counter).
Whenever this creature attacks, you may pay EE. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Combos with Aetherstorm Roc
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Aethergeode Miner Dual Nature Infinite
- Infinite energy counters
- Infinite creature ETB
- Infinite creature LTB
- Aethergeode Miner Mirror Image Infinite
- Infinite creature ETB
- Infinite creature LTB
- Fabrication Module Basking Broodscale Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite energy counters
- Infinite +1/+1 counters on a creature
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite colorless mana
- Aethergeode Miner Vorinclex, Monstrous Raider Infinite
- Infinite creature ETB
- Infinite creature LTB
- Aethergeode Miner Panharmonicon Infinite
- Infinite creature ETB
- Infinite creature LTB
- Sakashima of a Thousand Faces Aethergeode Miner Infinite
- Infinite creature ETB
- Infinite creature LTB
- Aethergeode Miner Genesis Chamber Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite creature LTB
- Aethergeode Miner Decoction Module Infinite
- Infinite creature ETB
- Infinite creature LTB
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
12 official rulings, in the order Wizards published them.
- 2016-09-20
A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
- 2016-09-20
Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
- 2016-09-20
You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay EE to put a counter on Aetherstorm Roc.
- 2024-06-07
E is the energy symbol. It represents one energy counter.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.
- 2024-06-07
If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.
- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Aetherstorm Roc, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Satya, Aetherflux Genius | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Aetherstorm Roc price history
The Kaladesh #3 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.25 | $0.44 |
| Oct 21, 2026 | $0.26 | $0.44 |
| Oct 20, 2026 | $0.25 | $0.41 |
| Oct 14, 2026 | $0.26 | $0.41 |
| Oct 10, 2026 | $0.25 | $0.41 |
| Oct 7, 2026 | $0.26 | $0.41 |
| Oct 1, 2026 | $0.25 | $0.41 |
| Sep 28, 2026 | $0.27 | $0.41 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Aetherstorm Roc
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.27
- Foil
- —
- Normal
- $0.25
- Foil
- $0.44
Promo
Kaladesh Promos
- Foil
- $1.15
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aetherstorm Roc. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.