Angrath's Marauders
Tracked across real Commander games played through TurnZero HQ.
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What it does
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Combos with Angrath's Marauders
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Heartless Hidetsugu Infinite
- Each opponent with an even life total loses the game
- Imodane, the Pyrohammer Zada, Hedron Grinder Infinite
- Near-infinite damage
- Malignus Terror of the Peaks Infinite
- Near-infinite damage
- Target opponent loses the game
- Vigor Triskelion Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Malignus Burning Anger Infinite
- Near-infinite damage
- Target player loses the game on each of your turns
- Heartless Hidetsugu Pariah's Shield Infinite
- Near-infinite damage
- Each opponent with an even life total loses the game
- Toralf, God of Fury // Toralf's Hammer Ajani's Presence Infinite
- Infinite damage to one opponent
- Toralf, God of Fury // Toralf's Hammer Deathless Angel Infinite
- Infinite damage to one opponent
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2017-09-29
If you control a second Angrath's Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.
- 2017-09-29
If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.
- 2017-09-29
If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath's Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Angrath's Marauders, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Twelfth Doctor | 1 | 4 | — |
| Solphim, Mayhem Dominus | 1 | 3 | — |
| Tannuk, Steadfast Second | 1 | 0 | — |
Colors it shows up in
- Mono-Red 2 decks
- Izzet 1 deck
Every version of Angrath's Marauders
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Outlaws of Thunder Junction Commander
- Normal
- $0.50

The Lost Caverns of Ixalan Commander
- Normal
- $0.30

Ixalan
- Normal
- $0.75
- Foil
- $4.11

Promo
Ixalan Promos
- Foil
- $9.49
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Angrath's Marauders — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.