Approach of the Second Sun
Tracked across real Commander games played through TurnZero HQ.
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What it does
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Combos with Approach of the Second Sun
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Farsight Ritual Infinite
- Win the game
- Scroll Rack Infinite
- Win the game
- Machinate Infinite
- Win the game
- Vampiric Tutor Infinite
- Win the game
- Reprieve Infinite
- Win the game
- Glacian, Powerstone Engineer Infinite
- Win the game
- Obscura Interceptor Infinite
- Win the game
- Personal Tutor Infinite
- Win the game
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2017-04-18
If you have fewer than six cards in your library, you'll put Approach of the Second Sun on the bottom of your library. Otherwise, you'll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.
- 2017-04-18
As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you'll still win the game as your second one resolves.
- 2017-04-18
A copy of a spell isn't cast, so it won't count as the first nor as the second Approach of the Second Sun.
- 2017-04-18
A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.
- 2017-04-18
The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.
- 2017-07-14
Approach of the Second Sun has no effect until it's resolving. If the second one you cast is countered, you won't win the game.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Approach of the Second Sun, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bard, King of Dale | 1 | 0 | — |
| Myrel, Shield of Argive | 1 | 0 | — |
| Shorikai, Genesis Engine | 1 | 0 | — |
| Silverquill, the Disputant | 1 | 0 | — |
Colors it shows up in
- Azorius 2 decks
- Mono-White 1 deck
- Orzhov 1 deck
Every version of Approach of the Second Sun
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Foil
- $15.63

Inverted
Secret Lair Drop
- Normal
- $9.09
- Foil
- $11.30

Pioneer Challenger Decks 2021
- Normal
- $7.49

Showcase
Strixhaven Mystical Archive
- Normal
- $7.71
- Foil
- $15.79
- Etched
- $11.71

Borderless
Strixhaven Mystical Archive
- Normal
- $18.81
- Foil
- $27.50
- Etched
- $26.26

The List
- Normal
- $6.72

Amonkhet
- Normal
- $7.46
- Foil
- $8.14

Promo
Amonkhet Promos
- Foil
- $7.92
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Approach of the Second Sun — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.