Arcane Heist
Tracked across real Commander games played through TurnZero HQ.
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What it does
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Rulings
14 official rulings, in the order Wizards published them.
- 2024-04-12
The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
- 2024-04-12
If the spell you cast has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2024-04-12
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
- 2024-04-12
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
- 2024-04-12
If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
- 2024-04-12
The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
- 2024-04-12
If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
- 2024-04-12
If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
- 2024-04-12
You choose whether to cast the target instant or sorcery card as Arcane Heist resolves. If you do, you do so as part of the resolution of Arcane Heist. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
- 2024-04-12
You choose the creature as the spell resolves. The cipher ability doesn’t target that creature.
- 2024-04-12
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
- 2024-04-12
The copy of the card with cipher is created in and cast from exile.
- 2024-04-12
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
- 2024-04-12
You can choose only a creature to encode the card onto.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Arcane Heist, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Glarb, Calamity's Augur | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
Arcane Heist price history
The Outlaws of Thunder Junction Commander #13 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $3.86 |
| Oct 26, 2026 | $3.86 |
| Oct 25, 2026 | $3.89 |
| Oct 21, 2026 | $3.96 |
| Oct 20, 2026 | $3.95 |
| Oct 19, 2026 | $3.97 |
| Oct 18, 2026 | $3.94 |
| Oct 16, 2026 | $4.02 |
| Oct 15, 2026 | $4.04 |
| Oct 14, 2026 | $4.02 |
| Oct 13, 2026 | $4.03 |
| Oct 10, 2026 | $4.10 |
| Oct 9, 2026 | $4.18 |
| Oct 8, 2026 | $4.19 |
| Oct 7, 2026 | $4.16 |
| Oct 5, 2026 | $4.12 |
| Oct 4, 2026 | $4.15 |
| Oct 3, 2026 | $4.11 |
| Oct 1, 2026 | $4.14 |
| Sep 30, 2026 | $4.19 |
| Sep 29, 2026 | $4.20 |
| Sep 28, 2026 | $4.30 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Arcane Heist
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Borderless
Secret Lair Drop
- Foil
- $4.28
Outlaws of Thunder Junction Commander
- Normal
- $3.86
Extended Art
Outlaws of Thunder Junction Commander
- Normal
- $3.14
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Arcane Heist. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.