Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
TurnZero HQ hasn't recorded this card in a tracked game yet. Play a night with it and these numbers fill in.
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What it does
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Rulings
9 official rulings, in the order Wizards published them.
- 2021-09-24
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- 2021-09-24
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- 2021-09-24
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- 2021-09-24
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
- 2021-09-24
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- 2021-09-24
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- 2021-09-24
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- 2021-09-24
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 2021-09-24
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
No tracked games yet
Nobody has played a TurnZero HQ-tracked game with Arlinn, the Pack's Hope // Arlinn, the Moon's Fury so far. Stats appear here as soon as a deck running it finishes a game.
Start trackingEvery version of Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $3.53

Inverted
Innistrad: Double Feature
- Normal
- $4.67
- Foil
- $22.19

- Normal
- $3.04
- Foil
- $4.52

Promo
Innistrad: Midnight Hunt Promos
- Foil
- $7.27

Borderless
- Normal
- $3.55
- Foil
- $4.35

Showcase
- Normal
- $10.16
- Foil
- $14.86
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Arlinn, the Pack's Hope // Arlinn, the Moon's Fury. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.