Ashling, Flame Dancer card art

Ashling, Flame Dancer

Legendary Creature — Elemental Shaman MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

You don't lose unspent red mana as steps and phases end.

Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .

Combos with Ashling, Flame Dancer

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Worldfire Emergence Zone Infinite
    • Each opponent loses the game
    • Exile all cards in hands and graveyards
    • Exile all permanents
    • Near-infinite lifeloss for all players
    • Mass Land Denial
    See the steps on Commander Spellbook →
  • Chain of Plasma Stuffy Doll Infinite
    • Near-infinite damage
    • Infinite draw triggers
    • Near-infinite self-discard triggers
    • Near-infinite magecraft triggers
    See the steps on Commander Spellbook →
  • Brash Taunter Chain of Plasma Infinite
    • Near-infinite damage
    • Infinite draw triggers
    • Near-infinite self-discard triggers
    • Near-infinite magecraft triggers
    See the steps on Commander Spellbook →
  • Sozin's Comet Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Sun Warriors Aggravated Assault Infinite
    • Infinite creature ETB
    • Infinite combat phases
    • Infinite red mana
    • Infinite creature tokens
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Firebending Student Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Zuko, Firebending Master Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Avatar Roku, Firebender Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinitely powerful red creatures you control until end of turn
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2024-06-07

    Once Ashling leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

  • 2024-06-07

    If an effect creates multiple copies of an instant or sorcery spell, Ashling's last ability triggers once for each copy created by the effect.

  • 2024-06-07

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • 2024-06-07

    You can keep unspent red mana indefinitely while Ashling is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

  • 2024-06-07

    Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies will not cause Ashling's last ability to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause Ashling's last ability to trigger.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Ashling, Flame Dancer, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Veyran, Voice of Duality 1 0 —

Colors it shows up in

  • Izzet 1 deck

Every version of Ashling, Flame Dancer

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ashling, Flame Dancer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.