At Knifepoint
Tracked across real Commander games played through TurnZero HQ.
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What it does
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Rulings
9 official rulings, in the order Wizards published them.
- 2024-04-12
Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
- 2024-04-12
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
- 2024-04-12
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
- 2024-04-12
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
- 2024-04-12
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
- 2024-04-12
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
- 2024-04-12
Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.
- 2024-04-12
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
- 2024-04-12
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes At Knifepoint, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Admiral Brass, Unsinkable | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
At Knifepoint price history
The Outlaws of Thunder Junction #193 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.31 | $0.37 |
| Oct 26, 2026 | $0.31 | $0.37 |
| Oct 25, 2026 | $0.30 | $0.36 |
| Oct 24, 2026 | $0.32 | $0.36 |
| Oct 22, 2026 | $0.31 | $0.36 |
| Oct 20, 2026 | $0.30 | $0.37 |
| Oct 18, 2026 | $0.30 | $0.38 |
| Oct 17, 2026 | $0.31 | $0.38 |
| Oct 16, 2026 | $0.29 | $0.38 |
| Oct 15, 2026 | $0.31 | $0.38 |
| Oct 14, 2026 | $0.32 | $0.38 |
| Oct 12, 2026 | $0.31 | $0.38 |
| Oct 10, 2026 | $0.29 | $0.38 |
| Oct 7, 2026 | $0.28 | $0.37 |
| Oct 6, 2026 | $0.26 | $0.37 |
| Oct 5, 2026 | $0.24 | $0.37 |
| Oct 3, 2026 | $0.24 | $0.36 |
| Oct 1, 2026 | $0.25 | $0.36 |
| Sep 29, 2026 | $0.24 | $0.36 |
| Sep 28, 2026 | $0.27 | $0.36 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of At Knifepoint
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $0.31
- Foil
- $0.37
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for At Knifepoint. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.