Azorius Aethermage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.
Rulings
One official ruling, as Wizards published it.
- 2006-05-01
This ability will trigger whenever any permanent, including a token creature or Azorius Aethermage itself, is returned to your hand. It doesn’t matter who controlled the permanent or if it had ever actually been in your hand before.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Azorius Aethermage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Wandering Minstrel | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of Azorius Aethermage
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Dissension
- Normal
- $0.19
- Foil
- $0.54
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Azorius Aethermage. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.