Azure Fleet Admiral
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, you become the monarch.
This creature can't be blocked by creatures the monarch controls.
Rulings
6 official rulings, in the order Wizards published them.
- 2020-11-10
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
- 2020-11-10
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
- 2020-11-10
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
- 2020-11-10
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
- 2020-11-10
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
- 2020-11-10
Azure Fleet Admiral's last ability normally means that it can't be blocked while attacking the monarch or a planeswalker the monarch controls. In some variants with shared team turns, such as Two-Headed Giant, creatures controlled by the monarch's teammate can block Azure Fleet Admiral, even if it's attacking the monarch.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Azure Fleet Admiral, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Admiral Brass, Unsinkable | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
Azure Fleet Admiral price history
The The Lost Caverns of Ixalan Commander #144 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $0.18 |
| Oct 24, 2026 | $0.18 |
| Oct 23, 2026 | $0.17 |
| Oct 19, 2026 | $0.18 |
| Oct 15, 2026 | $0.19 |
| Oct 14, 2026 | $0.18 |
| Oct 13, 2026 | $0.17 |
| Oct 9, 2026 | $0.16 |
| Oct 8, 2026 | $0.17 |
| Oct 2, 2026 | $0.15 |
| Sep 30, 2026 | $0.14 |
| Sep 29, 2026 | $0.15 |
| Sep 28, 2026 | $0.14 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Azure Fleet Admiral
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- —
The Lost Caverns of Ixalan Commander
- Normal
- $0.18
- Normal
- $0.23
- Foil
- $0.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Azure Fleet Admiral. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.