Batterskull
Tracked across real Commander games played through TurnZero HQ.
What it does
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
3: Return this Equipment to its owner's hand.
Equip 5
Rulings
5 official rulings, in the order Wizards published them.
- 2020-08-07
The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
- 2020-08-07
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
- 2020-08-07
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
- 2020-08-07
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
- 2020-08-07
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Batterskull, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Godo, Bandit Warlord | 1 | 4 | — |
| Captain America, First Avenger | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Jeskai 1 deck
Batterskull price history
The Double Masters #234 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 1, 2026 | $5.37 | $4.50 |
| Oct 31, 2026 | $5.37 | $4.50 |
| Oct 30, 2026 | $5.33 | $4.50 |
| Oct 26, 2026 | $5.33 | $4.21 |
| Oct 19, 2026 | $5.29 | $4.21 |
| Oct 18, 2026 | $5.22 | $4.21 |
| Oct 17, 2026 | $5.21 | $4.21 |
| Oct 16, 2026 | $5.36 | $4.21 |
| Oct 9, 2026 | $5.41 | $4.21 |
| Oct 6, 2026 | $5.47 | $4.21 |
| Oct 4, 2026 | $5.47 | $4.23 |
| Oct 1, 2026 | $5.47 | $4.21 |
| Sep 29, 2026 | $5.55 | $4.21 |
| Sep 28, 2026 | $5.52 | $4.24 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Batterskull
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Showcase
Secret Lair Drop
- Normal
- $3.34
- Foil
- $3.53
- Normal
- $5.19
- Normal
- $5.37
- Foil
- $4.50
Inverted
- Normal
- $10.72
- Foil
- $11.55
Promo
Grand Prix Promos
- Foil
- $5.55
- Normal
- $5.18
- Foil
- $17.31
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Batterskull. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.