Blast Zone card art

Blast Zone

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

This land enters with a charge counter on it.

T: Add .

XX, T: Put X charge counters on this land.

3, T, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Rulings

3 official rulings, in the order Wizards published them.

  • 2025-07-25

    If a permanent has X in its mana cost, X is 0 for the purpose of determining its mana value.

  • 2025-07-25

    Every token has mana value 0 unless it is copying something or was created with a specific mana cost.

  • 2025-07-25

    An activation cost of XX means that you pay twice X. If you want X to be 3, you pay 6 to activate Blast Zone’s ability.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Blast Zone, whatever its commander.

Decks running it 4
Games played 5
Win rate 0%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Smaug the Magnificent 2 0
Urza, Lord High Artificer 1 5 0%

Colors it shows up in

  • Mono-Red 2 decks
  • Mono-Blue 1 deck

Every version of Blast Zone

14 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Blast Zone — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.