Bloodchief Ascension
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Combos with Bloodchief Ascension
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Zur's Weirding Infinite
- Your opponents mill cards instead of drawing them
- Lock
- Mindcrank Infinite
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
- Hair-Strung Koto Famished Paladin Infinite
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
- Hair-Strung Koto Lurking Roper Infinite
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2009-10-01
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
- 2009-10-01
Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
- 2009-10-01
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
- 2009-10-01
Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
- 2009-10-01
Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Bloodchief Ascension, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Y'shtola, Night's Blessed | 2 | 0 | — |
| Syr Konrad, the Grim | 1 | 3 | — |
| Atraxa, Grand Unifier | 1 | 1 | — |
| Athreos, God of Passage | 1 | 0 | — |
| M.O.D.O.K. | 1 | 0 | — |
| Nekusar, the Mindrazer | 1 | 0 | — |
| Sen Triplets | 1 | 0 | — |
| The Lord of Pain | 1 | 0 | — |
Colors it shows up in
- Mono-Black 3 decks
- Esper 3 decks
- Rakdos 2 decks
- Grixis 1 deck
- Orzhov 1 deck
- Four-Color (no Red) 1 deck
Bloodchief Ascension price history
The Commander Masters #139 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 6, 2026 | $20.67 | $22.34 |
| Oct 5, 2026 | $20.28 | $22.58 |
| Oct 4, 2026 | $19.63 | $22.58 |
| Oct 3, 2026 | $19.44 | $22.51 |
| Oct 2, 2026 | $19.63 | $22.64 |
| Oct 1, 2026 | $19.54 | $22.64 |
| Sep 30, 2026 | $19.57 | $22.64 |
| Sep 29, 2026 | $19.87 | $22.64 |
| Sep 28, 2026 | $20.34 | $22.51 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Bloodchief Ascension
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Avatar: The Last Airbender Eternal
- Normal
- $13.96
- Foil
- $16.24
- Normal
- $20.67
- Foil
- $22.34
Etched
- Etched
- $34.73
Inverted
- Normal
- $28.56
- Foil
- $33.75
The List
- Normal
- $21.86
Zendikar
- Normal
- $21.78
- Foil
- $35.11
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Bloodchief Ascension. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.