Cathedral Acolyte
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each creature you control with a counter on it has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
T: Put a +1/+1 counter on target creature that entered this turn.
Rulings
2 official rulings, in the order Wizards published them.
- 2024-03-08
The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters.
- 2024-03-08
Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay 1 or see their spell or ability countered.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Cathedral Acolyte, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tromell, Seymour's Butler | 1 | 1 | — |
Colors it shows up in
- Mono-Green 1 deck
Every version of Cathedral Acolyte
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Foil
- $10.07

- Normal
- $0.78
- Foil
- $3.48
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Cathedral Acolyte — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.