Chainer, Nightmare Adept
Tracked across real Commander games played through TurnZero HQ.
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What it does
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Combos with Chainer, Nightmare Adept
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Sidisi, Undead Vizier Nexus of Fate Infinite
- Infinite turns
- Lock
- Sidisi, Undead Vizier Beacon of Tomorrows Infinite
- Infinite turns
- Lock
- Coretapper Magistrate's Scepter Infinite
- Infinite turns
- Lock
- Loran of the Third Path Marvin, Murderous Mimic Ashnod's Altar Infinite
- Infinite self-discard triggers
- Near-infinite creature ETB
- Infinite draw triggers
- Near-infinite storm count
- Near-infinite creature LTB
- Infinite rummaging
- Near-infinite death triggers
- Near-infinite creature sacrifice triggers
- Infinite card draw for target opponent
- Infinite draw triggers for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite card draw for target opponent
- Unstable Shapeshifter Infinite Reflection Liliana, Dreadhorde General Infinite
- Near-infinite creature ETB
- Infinite draw triggers
- Infinite looting
- Near-infinite storm count
- Near-infinite self-discard triggers
- Near-infinite creature LTB
- Near-infinite death triggers
- Slimefoot and Squee Bloom Tender Phyrexian Altar Infinite
- Infinite colored mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2019-08-23
If you somehow activate Chainer's first ability more than once during a turn (perhaps because Chainer left the battlefield and returned), you can cast a creature card for each ability's permission. Similarly, if another effect allows you to cast a creature card from your graveyard, you may use that permission and later use Chainer's permission to cast another creature card.
- 2019-08-23
You don't choose a creature card to cast while activating or resolving Chainer's first ability. The ability creates a permission for you to cast a creature card from your graveyard later in the turn.
- 2019-08-23
Chainer's last ability triggers if Chainer enters the battlefield without being cast from your hand.
- 2019-08-23
Chainer's first ability doesn't change when you can cast the creature card. You can normally only cast it during your turn while the stack is empty, but if the creature card has flash, you can cast it at other times.
- 2019-08-23
Chainer's last ability triggers if the entering creature was cast from a zone other than your hand, or if it wasn't cast at all and is entering the battlefield from anywhere (including from your hand).
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Chainer, Nightmare Adept, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Disa the Restless | 1 | 0 | — |
| Typhoid Mary, Fractured | 1 | 0 | — |
Colors it shows up in
- Rakdos 1 deck
- Jund 1 deck
Every version of Chainer, Nightmare Adept
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- $0.74

- Normal
- $0.99
- Foil
- $1.28
- Etched
- $2.41

- Normal
- $0.96
- Foil
- $0.94
- Etched
- $1.49

- Foil
- $0.96
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Chainer, Nightmare Adept — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.