Consulate Dreadnought card art

Consulate Dreadnought

Artifact — Vehicle MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Combos with Consulate Dreadnought

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Kolodin, Triumph Caster Salvaging Station Grinding Station Infinite
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

12 official rulings, in the order Wizards published them.

  • 2017-09-29

    You may tap more creatures than necessary to activate a crew ability.

  • 2017-09-29

    When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

  • 2017-09-29

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

  • 2017-09-29

    Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.

  • 2017-09-29

    If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.

  • 2017-09-29

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.

  • 2017-09-29

    Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.

  • 2017-09-29

    You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.

  • 2017-09-29

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  • 2017-09-29

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.

  • 2017-09-29

    Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  • 2017-09-29

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Consulate Dreadnought, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Winter, Cursed Rider 1 0 —

Colors it shows up in

  • Dimir 1 deck

Consulate Dreadnought price history

The Aether Revolt #146 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.30▼ $0.07 (18.9%)
Low $0.30 · High $0.38Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.30$1.05
Oct 26, 2026$0.30$1.05
Oct 25, 2026$0.30$1.04
Oct 24, 2026$0.32$1.04
Oct 20, 2026$0.31$1.04
Oct 19, 2026$0.33$1.04
Oct 17, 2026$0.32$1.04
Oct 15, 2026$0.34$1.04
Oct 14, 2026$0.34$1.05
Oct 9, 2026$0.38$1.05
Oct 7, 2026$0.37$1.05
Oct 6, 2026$0.37$1.03
Oct 3, 2026$0.36$1.01
Oct 2, 2026$0.37$1.01
Sep 29, 2026$0.36$1.01
Sep 28, 2026$0.37$1.01

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Consulate Dreadnought

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Consulate Dreadnought. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.